BLiTZ (Battle of Live Tactical Zone) System
Combining turn-based RPG gameplay with 3rd person action games, the "BLiTZ" battle system allows players to battle with direct control in action sequences just as in action games, while also maneuvering through the vast world with strategic moves typical of tactical RPGs.
The battle is turn-based between the Player Phase and the Enemy Phase.
In each Phase, strategically choose your unit in the Command Mode and enter battle to move your unit in the Action Mode.
The Command Points (CP) determines how many units you can move each in each Phase.
The Action Points (AP) represents the mobility range for each of your chosen units in Action Mode.
MILITARY UNITS
SCOUTS
Equipped with standard caliber rifles, capable of covering a lot of ground.
SHOCKTROOPERS
Equipped with high-power machine guns and excel in close combat with average mobility.
SNIPERS
Equipped with long-range sniper rifles, they are less effective in melee combat with lower defensive abilities.
LANCERS
Equipped with large spear-like cannons, they can inflict great damage to tanks and have enough defense to withstand heavy attacks. Low mobility makes them vulnerable to enemy foot soldiers.
ENGINEERS
Low offensive and defensive abilities make them impractical as fighters, yet are supportive as they restock ammunitions, remove landmines, fix sandbags, and recover tanks.